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	<title>Comments for Gaming Reality</title>
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	<link>http://www.petecollier.com</link>
	<description>Exploring game design</description>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by Random encounters: There’s now an app for that &#124; EXPLORE THE DISCONNECT</title>
		<link>http://www.petecollier.com/?p=259#comment-731</link>
		<dc:creator>Random encounters: There’s now an app for that &#124; EXPLORE THE DISCONNECT</dc:creator>
		<pubDate>Sun, 07 Apr 2013 05:13:27 +0000</pubDate>
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		<description><![CDATA[[...] are more likely to engage the platform in the future. Because of this design, the platform lacks a compulsion loop – a user course of action that drives further engagement and investment (for games this can be [...]]]></description>
		<content:encoded><![CDATA[<p>[...] are more likely to engage the platform in the future. Because of this design, the platform lacks a compulsion loop – a user course of action that drives further engagement and investment (for games this can be [...]</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by [The Startup Lowdown] Cold Call</title>
		<link>http://www.petecollier.com/?p=259#comment-730</link>
		<dc:creator>[The Startup Lowdown] Cold Call</dc:creator>
		<pubDate>Fri, 15 Mar 2013 17:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.petecollier.com/?p=259#comment-730</guid>
		<description><![CDATA[[...] are more likely to engage the platform in the future. Because of this design, the platform lacks a compulsion loop &#8211; a user course of action that drives further engagement and investment (for games this can [...]]]></description>
		<content:encoded><![CDATA[<p>[...] are more likely to engage the platform in the future. Because of this design, the platform lacks a compulsion loop &#8211; a user course of action that drives further engagement and investment (for games this can [...]</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by the big list of everything social games business, economics and infrastructure - Erik Yuzwa</title>
		<link>http://www.petecollier.com/?p=259#comment-474</link>
		<dc:creator>the big list of everything social games business, economics and infrastructure - Erik Yuzwa</dc:creator>
		<pubDate>Sat, 24 Nov 2012 06:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.petecollier.com/?p=259#comment-474</guid>
		<description><![CDATA[[...] compulsion loops http://www.petecollier.com/?p=259 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] compulsion loops <a href="http://www.petecollier.com/?p=259" rel="nofollow">http://www.petecollier.com/?p=259</a> [...]</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by Into Game Design &#8211; Loops</title>
		<link>http://www.petecollier.com/?p=259#comment-473</link>
		<dc:creator>Into Game Design &#8211; Loops</dc:creator>
		<pubDate>Sat, 17 Nov 2012 15:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.petecollier.com/?p=259#comment-473</guid>
		<description><![CDATA[[...] Pete Collier’s blog [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Pete Collier’s blog [...]</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by The Average Gamer &#8211; Curiosity: A Social Experiment</title>
		<link>http://www.petecollier.com/?p=259#comment-472</link>
		<dc:creator>The Average Gamer &#8211; Curiosity: A Social Experiment</dc:creator>
		<pubDate>Wed, 07 Nov 2012 14:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.petecollier.com/?p=259#comment-472</guid>
		<description><![CDATA[[...] a counter for uninterrupted block-clearing and a bonus for clearing the screen that helps feed that compulsion loop, but nothing you&#8217;d call a game. You can&#8217;t even work on the second layer until the first [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a counter for uninterrupted block-clearing and a bonus for clearing the screen that helps feed that compulsion loop, but nothing you&#8217;d call a game. You can&#8217;t even work on the second layer until the first [...]</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by pcollier</title>
		<link>http://www.petecollier.com/?p=259#comment-468</link>
		<dc:creator>pcollier</dc:creator>
		<pubDate>Wed, 05 Sep 2012 20:34:26 +0000</pubDate>
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		<description><![CDATA[I&#039;ve no doubt this is the case, compulsion loops are everywhere!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve no doubt this is the case, compulsion loops are everywhere!</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by mei</title>
		<link>http://www.petecollier.com/?p=259#comment-467</link>
		<dc:creator>mei</dc:creator>
		<pubDate>Wed, 05 Sep 2012 09:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.petecollier.com/?p=259#comment-467</guid>
		<description><![CDATA[i think the same concept applies in movie making/script writing as well...how do you to an opening that&#039;s interesting enough and then some suspense mid-way to draw people in further to sit for 2-hr long and finish the whole thing?]]></description>
		<content:encoded><![CDATA[<p>i think the same concept applies in movie making/script writing as well&#8230;how do you to an opening that&#8217;s interesting enough and then some suspense mid-way to draw people in further to sit for 2-hr long and finish the whole thing?</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by pcollier</title>
		<link>http://www.petecollier.com/?p=259#comment-458</link>
		<dc:creator>pcollier</dc:creator>
		<pubDate>Wed, 25 Jan 2012 09:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.petecollier.com/?p=259#comment-458</guid>
		<description><![CDATA[@Death_Bastard - very kind of you to say, thank you.]]></description>
		<content:encoded><![CDATA[<p>@Death_Bastard &#8211; very kind of you to say, thank you.</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by Death_Bastard</title>
		<link>http://www.petecollier.com/?p=259#comment-457</link>
		<dc:creator>Death_Bastard</dc:creator>
		<pubDate>Tue, 24 Jan 2012 23:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.petecollier.com/?p=259#comment-457</guid>
		<description><![CDATA[Excellent article, thanks a lot for putting this up.]]></description>
		<content:encoded><![CDATA[<p>Excellent article, thanks a lot for putting this up.</p>
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		<title>Comment on Compulsion Loops in the Short, Medium and Long-term by pcollier</title>
		<link>http://www.petecollier.com/?p=259#comment-448</link>
		<dc:creator>pcollier</dc:creator>
		<pubDate>Mon, 09 Jan 2012 21:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.petecollier.com/?p=259#comment-448</guid>
		<description><![CDATA[Ocelot I think you&#039;ve made an incredibly valuable point. It truly can become a burden to never gain closure, even from a positive experience. You make the point very eloquently that true reflection can only derive from the experience coming to an end. The saying: &quot;You don&#039;t know what you&#039;ve got till it&#039;s gone&quot; seems particularly apt.

Regarding your further point regarding revenue generation models, again, well put. For me your most poignant point was about the game taking more than its fair share. It’s curious how blinkered we can be over the long-term. All of us are susceptible to thinking something is good for us for long periods of time and only discover its harmful aspects when a break is taken. Only then do we realise it has taken up too much of our lives and the returns have been diminishing for a while.]]></description>
		<content:encoded><![CDATA[<p>Ocelot I think you&#8217;ve made an incredibly valuable point. It truly can become a burden to never gain closure, even from a positive experience. You make the point very eloquently that true reflection can only derive from the experience coming to an end. The saying: &#8220;You don&#8217;t know what you&#8217;ve got till it&#8217;s gone&#8221; seems particularly apt.</p>
<p>Regarding your further point regarding revenue generation models, again, well put. For me your most poignant point was about the game taking more than its fair share. It’s curious how blinkered we can be over the long-term. All of us are susceptible to thinking something is good for us for long periods of time and only discover its harmful aspects when a break is taken. Only then do we realise it has taken up too much of our lives and the returns have been diminishing for a while.</p>
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